Mingo is in development.

This is an older build not meant for Public. 

A test build for:

  • Collision Testing
  • Animation Testing
  • Object Collection Tracking
  • Misc. Bug Testing

Mingo is a Platforming/Rouge-Like designed specifically for all ages on Mobile platforms. 

Full-game experience Platformers have yet to be well-executed on mobile.

Rouge-Like games always tend to lean to older audiences with high-bar difficulty.

With Mingo, I am trying to solve these issues and make a full-game experience for all ages.

Mobile's vertical screen orientation and clunky on-screen controls pose challenges for traditional platformers. My goal is to overcome these limitations by creating a unique platforming experience tailored to mobile's strengths. 

This project has been a personal learning hub, where I developed a level spawning system for a run-based experience, built state machines for characters, and created animations and environments.

Disclaimer: The game is being designed for Mobile first in mind. Web Responsiveness has not yet been considered and issues related to Web Performance may arise.


Example of work on the level generation system

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